2/23/2024 0 Comments Dead space 1 armorThe game sets out from the beginning to cement this bond, and it goes out of its way to never break it, to never give you a break. What makes Dead Space so special in regard is how deliberately unbroken this illusion is, this relationship between player and avatar. Every sound Isaac makes is there to highlight the frailty of his human body, which in turns goes to show how desperate the situation is, and how long the odds of survival really are. This is also the reason why the game went with a third-person avatar, why they bothered to animate him limping and staggering as his health gets lower, why they went out of their way to depict him being sliced and shredded and impaled and otherwise ripped apart in such exquisitely gory detail. This directly highlights the theme of vulnerability. The only other time he makes noise is when he's in pain. The devs knew that if they stranded you with this sound for nine hours, it could start to drive you a little crazy. When the rest of the game's sound recedes, it's always there, waiting for you. From the moment that helmet first goes on at the beginning, to the moment he takes it off at the end, that breathing sound is constant. This was done to enhance that feeling if isolation. There are only two ways in which Isaac makes sound in Dead Space 1. They knew that their game was at its core a story of isolation and vulnerability. I mean, what do we think? That Visceral wanted to give him voice and a character, they just didn't have money or time? One thing that made Dead Space so great was that every element of it was put there deliberately. It's surprising to me how many people (in my opinion, obviously) seem to fundamentally misunderstand one of the more brilliant aspects of it. It's one of those games that lodged itself deep into my identity the moment I saw it, living rent-free in my brain for nigh on a decade. I've been seeing a lot of recurring sentiment on this sub that Gunner Wright should return for the Dead Space Remake, and that they should make Isaac be chatty and show his face just like he did in Dead Space 2.
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